XNA Beyond Time – Movement and Attacking

Movement and a false attacking system are in, needs damage algorithms, and a better way to track menu text items.

Can switch turns, no computer AI, tracks whether unit has moved.

Needs to show legal range for moves and attacks, add real attacks.

Still virtually 100% placeholder graphics.

October 5th – Beyond Time Source

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: